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Nueva versión de la utilidad "DOSBox" (0.73) y numerosos cambios respecto a la anterior como se os detalla a continuación:
- Support for more graphics modes and cards.
- Improved Vista support.
- New OPL emulation cores.
- Sound fixes and improvements for Mac OS X.
- Lots of compatibility fixes.
- Lots of cdrom detection improvements.
- Lots of memory (EMS/XMS) improvements.
- Various fixes and enhancements for the recompiling core.
- Support for evdev.
- Lots of DOS fixes.
- Slightly faster!
- More stable.
el evdev me ha traido loco en linux, es una biblioteca plug and play nueva que han desarrollado, y por el momento trae algunas incompatibilidades con la antigua gestión de dispositivos.
Pero bueno, ya tenemos plug and play con dosbox en linux, según veo. (viva!)
Os comunico que la última versión del proyecto (0.73) ha sido ya traducida a diferentes idiomas y se encuentra disponible para ser usada. Además, un nuevo "frontend" ha sido creado con el nombre "Ampshell" y los ya existentes "D-Fend Reloaded" y DBGL han sido adaptados a esta última versión.
Se encuentra próxima a salir la versión 0.74 del proyecto "DOSBox" y desde la página oficial han informado ya sobre algunas de las mejoras, a saber:
The CGA got linebased screen updates. Combined with the improved timers and modeswitch synchronisation, this improves Frogger a lot.
The PCjr got, aside from linebased updates, the ability to switch between 4 and 16 colour mode while drawing the screen. Further vertical IRQ support was added. This improves the support for ghostbusters. (the map screen still has issues)
The hercules emulation can switch between white, green, amber monochrome support.
All (S)VGA modes got support for blanking values wrapping around to the start of the screen. This improves support for Sid & Al's Incredible Toons.
The accuracy of the timer with repeating events got improved (most noticeable when using the dynamic core). This results in lemmings looking better.
Lanzada hace poco más de una semana la versión 0.74 de "DOSBox" con las siguientes mejoras:
• Several small game specific fixes/hacks/support. (Offensive, Roadhog, GTA installer, Kingdom O' Magic soundcard detection, Pirate booter, Armored Fist installer)
• Add the S3-specific 640x480 256 color mode. (fixes regression in "Wooden Ships and Iron Men" and "I Have No Mouth And I Must Scream")
• Fix a stack overflow that could crash DOSBox.
• Add fake microphone input. (fixes Talking Parrot)
• Modify adlib turn off code, so that it doesn't turn off in cases where the same sound is repeated over and over again.
• Several small fixes to the CDROM audio code.(HOMM2, Redneck Rampage and others)
• Several improvements to the CDROM emulation code. (fixes Alpha Storm and GT Racing 97)
• Some small CPU fixes that might fix something.
• Handle opcode 0xff subcode 7 as invalid instruction. (fixes dif-2 & others)
• Some hercules fixes. (Testdrive)
• Improve support for blanked parts that wrap around to the start of the screen. (fixes Magic Circle demo and Sid&Al)
• Remove old OPL cores as the new ones seem to work very nicely.
• Modify movie recording code so that the movies aren't corrupt when you exit dosbox without stopping the movie.
• Change RGB3x scaler to look more pretty.
• Improve initial register values compatility of the GUS.
• Added autodetection for Gameblaster. (games can find it now)
• Change render preferences a bit to be more compatible with Windows 7.
• Add DOS fixes to terminate program. (fixes Fortune Teller)
• Add FFREEP. (fixes Trucks)
• Improve FPU ST80 in C mode when writing zero. (fixes Antigok)
• Add special int10 scanline function. (fixes mz700 and probably lots of games that mess with them)
• Fix scrolling in rarely used video modes. (fixes Orphee)
• Modify game specific hacks a bit so that Kick off 3 works again.
• Lots of fixes to the INT10 video parameter table. (Seven spirits of ra and others)
• Add VGA blanking in machine=vgaonly. (used by Alien Carnage)
• CGA, PCJr, Tandy: Add video blanking, change display start latch timing, sync pulse width correction.
• PCJr, Tandy: implement vertical retrace interrupt.
• PCJr, CGA: line-by-line video emulation.
• PCJr: support on-screen change of color modes 4medium to 16low. (used by Ghostbusters booter)
• Hercules: Add green and amber monochrome support.
• All machines: only update the video timing when needed. (Jungle Hunt, others that synchronize to the video screen might profit)
• Several small DOS fixes.
• Some UMB related fixes. (The Legacy without UMB)
• Fix version number of DSP for SB 1.5. (fixes a few games)
• Several VGA emulation improvements. (Allertone football manager)
• Some Tandy fixes. (Mech Warrior)
• Small improvements and fixes to the OPL emulation.
• Add low level Tandy DAC emulation.
• Some EMS fixes. (fixes Mortal Kombat and others)
• Change SoundBlaster DSP reset mechanism, add sb irq acknowledge logic. (fixes stmik-based applications)
• Some interrupt pointer location modifications. (fixes Tinker Tales)
• Some fixes to the BOOT code. (fixes Last Mission)
• Respect write-only file information. (fixes Champions of Zulala)
• Some RTC fix. (fixes Tully Bodine and others)
• Improve mouse emulation to work better with Water World.
• Hopefully fix the translation of the configuration file.
• Speed up and fixes for the recompiler core. (pitfall2 pcjr)
• Change memory start location. (fixes 7th Guest installer)
• Several fixes to the batch file handling. (Shift and use the typed first %0 instead of the parsed %0)
• Improve file redirection and redirected line ends. (fixes Phantasmagoria 2 DOS installer)
• Fix compilation with new MAC os X version.
• Add 16C550A FIFO support to the serial port emulation.
• Improve modem emulation to get higher speeds.
• Change default samplerates to 44100, blocksize to 1024 and prebuffer to 20, so that hopefully certain soundcards produce more fluent sound playback.
• Add some rarely used, but for some games critical flags to the internal commands.
• Add -userconf flag, so that the userspecific configuration can easily be used together with -conf configfile.
• Improve internal timing with repeating timers (especially with the dynamic core).
Os comunico, ya que hay mucha gente que no está al corriente de ello, que existen dos versiones independientes de la oficial de "DOSBox" que operan a modo de "build" pero que trabajan bajo la misma interfaz y estructura.
La principal ventaja que presentan es que soportan y emulan tarjetas gráficas 3dfx/Glide para aquellos juegos de finales de los 90 que incluían dichas mejoras en su motor gráfico tanto en Windows como en MS-DOS.
A continuación os dejo los enlaces para probéis esas versiones con los juegos que os presenten alguna complicación:
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