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Precisamente el "Maniac Mansion" fue la primera aventura gráfica a la que jugué en la NES de un amigo (ni siquiera en PC) hace una tonelada de años. Por entonces no sabía ni que eso era una aventura gráfica, claro
Registrado: Feb 08, 2006 Mensajes: 308 Ubicación: Celda 321
Publicado: Mie Oct 20, 2010 4:58 pm Asunto:
A mi me encanto por la cantidad de opciones para elegir personajes y por que para mi era uno novedad creo que solo había jugado a los típicos marcianitos
Esta semana que pasó estuve probando aventuras de Sierra On Line en ScummVM, mas precisamente la saga Space Quest, y la verdad que funcionan muy bien a exepción del Space Quest IV que por alguna razón no me lo detecta.
Claro, por el último comunicado de los chicos de "ScummVM". Pásate a la página anterior y lo ves, Merce. Aunque deberían funcionarte todos, incluso el que dices que no.
Los chicos de "ScummVM" acaban de hacer pública la versión 1.2.1 de su aplicación más popular. Dicha versión arregla bastantes de los errores presentes en la anterior además de mejorar la emulación de juegos como "Lure of the Temptress", "Cruise for a Corpse" y "Groovie" en sus respectivos motores.
Muchas novedades se han sucedido durante el presente año en el portal oficial de "ScummVM", entre las que destacan:
* Soporte para dos nuevos juegos: Urban Runner, Bambou le Sauveur de la Jungle, Toonstruck, Hugo's House of Horror, Hugo 2: Whodunit?, Hugo 3: Jungle of Doom y Lands of Lore: The Throne of Chaos.
* Futuro soporte para los juegos basados en los denominados "Living Books", a saber: Just Grandma and Me (v1), Arthur's Teacher Trouble, Aesop's Fables: The Tortoise and the Hare, Ruff's Bone, The New Kid on the Block, Arthur's Birthday (v1), Little Monster at School, Harry and the Haunted House, The Berenstain Bears Get in a Fight, Dr. Seuss's ABC, Sheila Rae, the Brave, The Berenstain Bears in the Dark, Stellaluna, and most of Green Eggs and Ham.
Los chicos de "ScummVM" acaban de dar a conocer la nueva versión del proyecto (1.3.0) con sus correspondientes mejoras, a saber:
1.3.0 (2011-05-28]
New Games:
- Added support for Backyard Baseball.
- Added support for Backyard Baseball 2001.
- Added support for Urban Runner.
- Added support for Playtoons: Bambou le Sauveur de la Jungle.
- Added support for Toonstruck.
- Added support for Living Books v1 and v2 games.
- Added support for Hugo's House of Horrors, Hugo 2: Whodunit?
and Hugo 3: Jungle of Doom.
- Added support for Amiga SCI games (except Conquests of the Longbow).
- Added support for Macintosh SCI1 games.
New Ports:
- Added WebOS port.
General:
- Added support for loadable modules on platforms without a dynamic
loader (GSoC Task).
- Added Danish translation.
- Added Norwegian Bokmaal translation.
- Added Norwegian Nynorsk translation.
- Added Swedish translation.
- Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and
Tucker Engines.
- Closed significant memory leaks. RTL should now be more usable.
AGOS:
- Closed memory leaks in Simon 2 and Feeble Files.
Cine:
- Corrected memory leaks and invalid memory accesses.
Future Wars should be more stable.
- Made Operation Stealth completable, though significant graphical
glitches remain so not official supported.
Drascula:
- Added German and French subtitles in the Von Braun cutscene (#3069981:
no subtitles in scene with "von Braun").
- Improved French translation of the game.
- Added support for "Return To Launcher".
Gob:
- Fixed "Goblin Stuck On Reload" bugs affecting Gobliiins.
Kyra:
- Closed memory leaks.
Parallaction:
- Corrected issue which could cause crash at engine exit.
- Closed memory leaks in Nippon Safes Amiga.
SCI:
- Added a CMS music driver for SCI1 - SCI1.1 games.
- Added an option to toggle undithering from the ScummVM GUI.
- Added several previously missing parts of the game state in saved games,
such as game played time, script created windows, the script string heap
and information related to the text parser in old EGA games.
- Added support for SCI1.1 magnifier cursors.
- Added support for the keypad +/- keys.
- Added support for the alternative General MIDI tracks in the Windows CD
versions of Eco Quest, Jones in the Fast Lane, King's Quest 5 and Space
Quest 4.
- Added support for the alternative Windows cursors in the Windows version
of King's Quest 6.
- Added support for simultaneous speech and subtitles in the CD versions of
Space Quest 4 and Freddy Pharkas.
- Corrected resource loading leaks.
- Corrected several problems and issues in the Skate-O-Rama rooms in Space
Quest 4.
- Corrected several issues in Hoyle Classic Card Games.
- Fixed several graphical glitches (like, for example, parts of the screen
that weren't erased correctly under some rare circumstances).
- Fixed several script bugs.
- Fixed several pathfinding related issues and lockups (like, for example,
a lockup in the shower scene of Laura bow 1 and pathfinding in some
screens during the chase sequence in Laura Bow 2).
- Fixed several music related glitches and possible lockups (like, for
example, a rare music lockup that occurred when loading a saved game
outside the palace in Quest for Glory 3).
- Fixed possible problems and lockups in the character import screens of
Quest for Glory 2 and 3.
- Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother
Goose, after Tommy Tucker's song.
- Fixed a script bug in the CD version of King's Quest 5, which caused a
lockup under certain circumstances when going outside the witch's house
in the dark forest.
- Function keys now work correctly when the num lock key is on.
- Improved support for fanmade game scripts.
- Improved support for non-English versions of games.
- Made several enhancements and fixes related to MT-32 music (e.g. reverb).
- Music is no longer out of tune when loading saved games.
SCUMM:
- Improved support for FM-TOWNS versions of games.
Sky:
- Fixed crashes on sequences for several ports (Android, OpenGL, ...).
Teenagent:
- Closed memory leaks.
Tinsel:
- Closed memory leaks in Coroutines.
- Added enhanced music support for the German CD "Neon Edition" re-release
of Discworld 1.
Touche:
- Corrected memory leaks and minor issues.
Tucker:
- Added workarounds for several issues present in the original game.
SDL ports:
- Closed memory leaks in Mouse Surfaces.
Android port:
- Switched to the official NDK toolchain for building.
- Fixed GFX output for various devices.
- Fixed various crashes.
- Switched to the native screen resolution to improve text readability.
- Added support for pause/resume.
- Added support for games using 16bit graphics.
- Increased the performance significantly.
- Added support for the "Fullscreen mode" option. Unchecking this keeps the
game's aspect ratio.
- Added a new graphics mode for linear filtering.
- Overhauled the input system (see README.Android).
- Added a MIDI driver based on SONiVOX's Embedded Audio Synthesis (EAS).
Nintendo DS port:
- Added support for loadable modules.
PSP port:
- Added support for loadable modules.
- Added image viewer.
PS2 port:
- Added support for loadable modules.
Wii/GameCube port:
- Added support for loadable modules.
- Fixed 16bit mouse cursors on HE games.
Los chicos de "ScummVM" acaban de dar a conocer la nueva versión del proyecto (1.3.1) con sus correspondientes mejoras, a saber:
1.3.1 (2011-07-12)
General:
- Improved audio device detection and fallback.
There should be no more silent errors due to invalid audio devices.
Instead ScummVM should pick up a suitable alternative device.
Mohawk:
- Added detection entries for more variants of some Living Books
games.
Tinsel:
- Fixed a regression that made Discworld uncompletable.
SAGA:
- Fixed a regression in Inherit the Earth's dragon walk code which
was causing crashes there.
- Fixed a regression causing various crashes in I Have No Mouth and
I Must Scream.
SCI:
- Added detection entries for some Macintosh game versions.
- Audio settings are now stored correctly for the CD version of EcoQuest 1.
SCUMM:
- Fixed graphics bug in FM-TOWNS versions of games on ARM devices
(Android, iPhone, etc.).
Es que si lo sitúo todo en el principal quedaría un "post" inmenso Lo que sí puedo hacer es colocar cada actualización como "spoiler" para que no ocupen tanto y agruparlas, como dices.
Ayer, día 11 de Noviembre, los chicos de "ScummVM" celebraban su 10º aniversario. Nada más y nada menos que una década al frente de un proyecto que ha contado con 131 desarrolladores, 49.124 variaciones, 1.085.714 líneas de código y 7.600.000 de descargas desde su página oficial.
Precisamente para celebrarlo han escogido una fecha tan señalada como ésta para lanzar una nueva versión de su producto estrella, la 1.4.0, con la mejoras que se detallan a continuación:
1.4.0 (2011-11-11)
New games:
- Added support for Lands of Lore: The Throne of Chaos.
- Added support for Blue's Birthday Adventure.
- Added support for Ringworld: Revenge Of The Patriarch.
- Added support for the Amiga version of Conquests of the Longbow.
New Ports:
- Added PlayStation 3 port.
General:
- Fixed the ARM assembly routine for reverse stereo audio.
- Added support for building with MacPorts out of the box.
AGI:
- Implemented sound support for the DOS version of Winnie the Pooh in the
Hundred Acre Wood.
AGOS:
- Implemented support for loading data directly from InstallShield
cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
- Fixed loading and saving in the PC version of Waxworks.
- Fixed music in the PC versions of Elvira 1/2 and Waxworks.
Groovie:
- Added support for the iOS version of The 7th Guest.
Lure:
- Fixed crash when trying to talk and ask something at the same time.
SCI:
- Added better handling of digital vs. synthesized sound effects. If the
"Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer
digital sound effects, otherwise their synthesized counterparts will be
preferred instead, if both versions of the same effect exist.
SCUMM:
- Implemented PC Speaker support for SCUMM v5 games.
- Fixed priority bug in iMuse. As a result the AdLib music should sound
better, since important notes are not interrupted anymore.
- Implemented CMS support for Loom, The Secret of Monkey Island and
Indiana Jones and the Last Crusade.
- Improved palette handling for the Amiga version of Indiana Jones and the
Fate of Atlantis.
Broken Sword 1:
- Fix freeze in Windows demo.
- Fix crash when using cutscene subtitles pack with the Macintosh version.
Tinsel:
- Fixed deleting saved games from the list of saved games (from the launcher
and the in-game ScummVM menu).
- The US version of Discworld II now shows the correct title screen and
language flag.
Android port:
- Fixed plugins on Android 3.x.
- Moved the default saved game location to the SD card.
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