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Publicado: Mie May 24, 2023 7:05 pm Asunto: Covid Carl
Hi, I'm new to the site and am not very good with Spanish, but was told I could post this. I am a solo game developer and Covid Carl is the first game I have fully developed.
The game was built with 16ish bit graphics and was modeled after the Contra series. It came about originally as a prank to poke fun of issues that we were having with our boss at work. As I have OCD with not completing a project, I kept working on it for a couple of years until it became what it is today.
The story of Covid Carl follows the player as they attempt to stop a super soldier from a government project to vaccinate everyone. In typical fashion the government project goes awry and he starts mutating people instead. That's where you come in to shoot or burn almost everything that moves.
I did provide some localization for the menus(I used google translate, so forgive me if the translations are bad), the controls are customizable, and the game works great with a controller. The cutscenes are in English only.
Here is a gameplay video (I need to update it):
It's currently on Steam for both MacOS and Windows. It works great on the Steam Deck.
I must confess "Covid Carl" is not the kind of name that makes me want to buy a game, and I thought it would be some kind of educational stuff, or some amateur thing with floating viruses... BUT it is absolutely not what I expected. It looks great, fun, and is full of explosions and good designs. So now I really want it, it looks like some kind of Contra, with zombies, or infected, whatever they are I just wanna burn em all.
Congrats for the game and let's try it!
ooh, a contra-like game. I like the design of the enemies, some of the animals looks alive, and those Majin-bu aliens.
It seems that the enemies are distinguible over the scenarios, which it is great to know where everything is.
I don't know how usefull or strong is the flametrowher, if it is an "alternative weapon" (or that you can carry two and 1 could be that one), but using a normal bullets and switching to a very low range high damage (maybe?) fire attack reminds me of the navy moves game (1988).
Thanks for signing up and welcome to the site! I hope you enjoy the content and information that we share here. Also, you already know that you have my permission to publish everything you want about your current game and the ones you plan to develop in the future.
Covid Carl has an event going on to coincide with Halloween and Screamfest. There is an achievement for playing the game during this time. If you don't want to participate in the Scared of the Dark event and would like to view the game without the use of a flashlight, you can disable the lighting in the game settings.
ACERCA DE ESTE JUEGO
Covid Carl is a Metroidvania/Contra-style 2d side-scrolling shooter. It will feature a brief story, 10 levels, and boss fights.
The story follows the player as they attempt to stop a super soldier from a government project to vaccinate everyone. In typical fashion the government project goes awry and he starts mutating people instead. That's where you come in to shoot or burn almost everything that moves. Shoot stuff, burn stuff, blow stuff up, and have fun doing it. That's the game in a nutshell. Not really much to sugarcoat. There's no planned DLC. There will be updates as needed for bugs and maybe a feature addition or two down the line.
Covid Carl was born out of frustration in dealing with certain societal elements during the Covid-19 pandemic. It has a pretty heavy dose of satire(is it, though?), some self-awareness about how bad it (the game) is, and hopefully more fun than frustration. Let's be honest, though. I'm not producing something that's AAA. You can run, jump, shoot, go prone, and die. Mostly die, in my experience, but I also might be getting too old to have good reflexes. There may or may not be a flamethrower involved. Who knows? I fully expect that the end product will be a mostly well-functioning dumpster fire. Clearly, I am not made out to be a salesman, as I am being honest and probably underselling this beast I've worked on for the last couple of years. But if it provides whoever pays a pittance for it with a modicum of entertainment, then I'll consider this endeavor a success. This isn't going to be a work of art, but it is my magnum opus.
Hi, and welcome to the forum.
First of all, congratulations on your game!! I haven't seen it in action yet but it looks really funny.
It's complicated to make a game only by yourself and from what I've seen you've put a lot of work into it.
And on top of that it plays well on Steam Deck!!
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